Monk: Monks need access to survivability boosts more than the ability to heal teammates. That said, there are plenty more combat-oriented feats that will be more potent. That said, there are plenty more combat-oriented feats that will be more potent.īard: You already have access to all the healing spells you need.Ĭleric: You already have access to all the healing spells you need.ĭruid: You already have access to all the healing spells you need.įighter: Fighters might make a decent frontline medic for how tanky they are. While it doesn’t replace the potency of spells like cure wounds or healing word, it offers a reliable and resource-independent way to heal, especially in campaigns where short rests are infrequent.Īrtificer: Artificers get access to some healing already and if you wanted to go for a more defined healing build, you could always take the Alchemist subclass.īarbarian: Barbarians might make a decent frontline medic for how tanky they are. ![]() The Healer feat is a decent choice for parties that often find themselves without magical healing or for characters who want to play a non-magical medic role. If you do not take this option your character would not be optimized Blue is a great option, you should strongly consider this option for your character.Orange Situationally good, but a below-average option otherwise.Red isn’t going to contribute to the effectiveness of your character build at all.The color code below has been implemented to help you identify, at a glance, how good the Healer 5e feat is for a specific class/subclass. Which 5e Classes Make the Most of Healer? Healer 5e InteractionsĪs we already mentioned, A Thief rogue can use their Fast Hands feature to use the healer’s kit as a bonus action, allowing for quick healing in the midst of combat. While Healer can heal decently well out of combat, players usually have access to so many healing resources already-including short rests, long rests, healing magic, healing items, and healing class features-that it’s a bit redundant. This is why the 1st-level healing word, which is a bonus action and can heal at range, is one of the most effective healing spells in the game. Removing one of your allies from combat severely impacts your action economy, and therefore makes combat much more challenging. The most important time to spend resources on healing is when a party member is downed. This is because the lower level healing spells heal for the same or less amount that damage spells produce. Most of the times, using your action to output damage is going to result in a more successful combat. The way that D&D 5e is designed makes healing the middle of combat subpar, unless you spend resources on of the more powerful spells, like the 7th-level heal. This feat is also great for Thief rogues that can use a bonus action to use the healer’s kit and when your party that doesn’t have a paladin or cleric. If your DM runs low-magic settings, prefers using the typical 5-6 encounters per adventuring day, or uses the gritty realism variant, this feat will be much more valuable. This feat’s rating is one of the most variable depending on the type of campaign your DM runs. We gave Healer a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e. It costs 5 gp and has ten uses, making it a good option to carry around in your pack, even for adventurers that don’t have the Healer feat. A creature can only be healed this way once per short or long rest.Ī healer’s kit is a basic item that can be used to stabilize a creature with 0 hit points without needing to make a Wisdom (Medicine) check. ![]() You can use an action to spend a use of your healer’s kit and restore 1d6 + 4 + the creature’s maximum number of Hit Dice. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |