By yourself it is ok but with others it quickly becomes fun chaos. There is a super old one called Karnage Chronicles in which you end up ducking behind walls and popping out to shoot goblins or mushrooms then running away as exploding ones pursue you. The few "dungeon crawlers" games that exist for VR give you the feeling of fighting monsters as a team. We played it at Christmas with everyone from my parents in their seventies down to kids taking turns as the tree. Acron is especially run as one person uses the VR headset as a tree while everyone else controls squirrels trying to steal their acorns. Walkabout Golf, Dungeons of Eternity, Demeo, the Cabin and Acron. Page: 1 2 3 Next →įor me the "killer apps" do exist. During these exercise sessions, I missed the open-bottomed, forehead-mounted design of the Quest Pro, which allows for free airflow across more of the face. The design still presents some problems during VR workouts, though, where the lens housing traps heat and moisture in a way that leaves the front of my face drenched in sweat after even moderate activity. I've used the Quest 3 for numerous multi-hour sessions without any significant discomfort or eyestrain, especially for less active (e.g., seated) situations. Serious users might want to invest in external USB-C battery packs to keep in their pockets for extended sessions.Īltogether, these changes make for a much more comfortable experience than wearing the Quest 2 (which I always felt was threatening to slip off my head when I used its original head strap). The Quest 3 also offers a usable (but rough) suite of new mixed-reality features, providing an intriguing glimpse of a world where VR content is routinely layered over our view of reality.īattery lifeWhile the Quest 3 is comfortable enough to use for hours at a time, the headset's battery only lasted two hours on a full charge in my testing it required nearly another two hours to recharge fully. The Quest 3 offers distinct improvements over previous Quest headsets in the areas that matter most (resolution, form factor, etc.) without many of the Pro's more expensive, heavy, and least necessary indulgences (eye-tracking cameras, rechargeable controllers, charging dock, etc.). What a difference a year makes-or three years, for VR aficionados who wisely stuck with 2020's Quest 2 until now. Even a quick price drop to $1,000 couldn't save this over-engineered stopgap gadget. In fact, Meta would probably prefer that everyone forget about last year's ill-considered Quest Pro, which paired a handful of minor improvements with an absolutely massive $1,500 starting price. Further Reading Meta Quest Pro review: For those with more money than senseYou'd be forgiven for not realizing that the Quest 3 is actually the fourth headset in Meta's popular Quest line.
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